T'oma

From Redemption Wiki
Revision as of 16:09, 28 May 2026 by Gray (talk | contribs) (Created page with "<!--Infobox information--> {{Infobox Monster |name = Toma |image = 300px |level = ??? |attack style = ??? |always drops = 25-125 Diamond Coin's |examine = Toma |hitpoints = ??? |slaylvl = ??? |aggressive = Yes |max hit = ??? |weakness = None |aspeed = ??? |hit cap = ??? }} <!--Brief summary of the monster--> {|class="article-table" style="width: 70%;border: 1px solid black;" !style="background-color:navy;color:white; text-align:center"|Toma |- |st...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Toma
Toma.png
Combat Level ???
Hitpoints ???
Slayer Level ???
Aggressive Yes
Attack Style ???
Attack Speed
Max Hit ???
Weakness None
Always Drops 25-125 Diamond Coin's
Examine Toma
Hit Cap ???


Toma

T’oma takes place inside a dedicated instanced arena and can be opened by staff throughout the day.

Once opened, players may freely enter the arena and participate in the encounter together.

T’oma is designed around massive group combat with minimal but punishing mechanics that require awareness and teamwork instead of heavy complexity.


How to Get There

Players may teleport to Toma using ::Toma

Boss Information

Introducing T’oma — a massive ogre-like world boss designed for all players to participate in together. Whether you’re a newer player looking to join experienced teams or a veteran looking for high HP encounters and valuable rewards, T’oma was built to create a true server-wide PvM experience

T’oma features both Normal Mode and Event Mode reward tables.

Players can earn large amounts of Diamond Coins, Treasure Hunter rewards, Ultimate Fortune Chests, Scroll Crates, Exalted Chests, Amber Coins, and multiple rare cosmetic or equipment rewards.

😡 RAGE SYSTEM

As T’oma loses health, he will become enraged and unlock additional mechanics throughout the fight.

At each transition, T’oma will shout:

“ME ANGRY!”

Each Rage tier increases the intensity of the encounter and introduces new threats players must survive.


🛡️ SAFE ZONE MECHANIC

During Rage I, a large protective circle will appear somewhere within the arena.

Players must move into the safe zone before time expires in order to remain protected.

Players outside of the safe zone for too long will have their Prayer disabled and will be unable to reactivate it until they re-enter the circle.

The circle now uses updated visuals and improved visibility to make mechanics easier to identify during combat.

Additional improvements have also been made to the mechanic to prevent circles from spawning too far outside player view distance.

Event Mode raises the difficulty even further — remaining outside of the safe zone for too long will result in instant death.


☠️ DEATH MARK At 50% health, T’oma unlocks Rage II and begins marking players for death.

Several players inside the arena will become marked and receive a deadly curse above their character.

Marked players must quickly stack together underneath one another in order to survive the mechanic.

Failure to do so will result in death.

The amount of marked players increases depending on how many players are currently inside the arena, making larger groups significantly more chaotic.




Rewards
Collection Log Rewards