Phases short explanation
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Ability Name
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Explanation on how it works
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Additional Ability
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*Auto-attack (Melee)
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*Auto-attack (Magic)
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*Elemental Lockdown
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Nex yells "The elements, they call to me", turning to look into one of the four quadrants of the arena while she flies up into the air. She lands in the centre of the arena facing the same quadrant she faced prior to flying up and deals typeless damage to any players within a 3x3 area. After a few seconds ice stalagmites appear, dividing the arena's quadrants. They deal moderate damage if they are stood on.
Make sure you are about 2 - 3 game tiles away from impact tile
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Three blood reavers with 35,000,000 life points spawn in the quadrants that Nex is not facing and begin advancing towards her. If a reaver reaches Nex, she yells "Taste the true power of a blood sacrifice", and deals 50% of the total hp the reaver had upon reaching Nex.
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*Shadow orbs
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If Nex has not been phased 4-14 auto's after the Elemental Lockdown, she will yell "Let the shadow engulf you. Give in to it." She creates three red shadow orbs per player, placing them on the tiles that they are currently stood on. The orbs deal typeless damage every tick if the player is on top of one of them. Moving one space away from your location for each spawned orb is enough to avoid taking damage. These orbs remain on the floor for some time even after being initially evaded.
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*Amalgamations
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Nex will summon 4 amalgamations of the Anicent Magicks: shadow, ice, blood and smoke, each one being placed diagonally across from her to their respective crystals. The amalgamations will need to be destroyed before their bar is filled.
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If the amalgamation is destroyed before the bar is filled a weaker Praesul of the corresponding element is summoned shortly after the crystal is destroyed.
If the amalgamation is not destroyed before the bar fills completely a stronger version of the corresponding Praesul will be summoned.
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Collosal Stomp
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Raksha will violently stomp the ground, causing the ceiling to collapse from above.
small rocks will fall down as a warning indicator, before a large rock falls down in a 3 tile from center (5x5 AoE) radius.
These rocks will also damage players next to them on impact, essentially making them cover a 4 tile from center (7x7) radius
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Rocks will continually fall around the player's position, with one of these always in a spot that will always hit the player if they do not move; there are four of these rocks per player during the transition.
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Mind Flay
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Players will become immobilised and between 2-5 orbs of shadow energy (2 by default, +1 for every 25% anima absorbed during the shadow anima pool mechanic) will appear around the player and will start dealing damage.
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Raksha will stop using auto-attacks for 8 seconds during this time but at the end of the timeframe any shadow energy still remaining will deal damage towards player.
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Shadow Detonation
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Raksha will stop performing auto-attacks for the duration of this attack while charging up shadow anima as a blue dome surrounds him.
Deal enough damage to break the dome. The damage varies based on how much anima Raksha had absorbed in the previous phases
If you are unable to clear this DPS check, you can hide behind any of the pillars surrounding raksha to avoid the instant death
Only recommended if the dome cannot be breached in time.
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A bar will also appear above him; if it fills he will unleash a blast of shadow anima that causes instant death if not dealt with properly. The dome that surrounds him will de-spawn prior to the next instance of this attack, as a warning that it is being used again.
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