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<center>
The [[Alchemical Hydra]] is an end-game boss.
'''Have you ever wanted your very own unique item in a game?'''


Redemption is a custom RSPS that offers players the opportunity to create their own custom gear. We provide players with the ability to work with [[Staff Team|donation admins]] to design and develop their own custom weapons, armor, or pets. This unique feature adds a personalized touch to the gaming experience and sets Redemption apart from other RSPS options.
To get there, the player must use the Teleport interface. This can be accessed by using ::bosses, or CTRL+X (CMD+X on Mac).  
</center>


<tabber>
=Fight Overview=
|-|How it Works=
The fight takes place in an instance and must be done solo. Items are not lost upon death, but damage and stat boosts will be lost.  
<center>To begin, you'll choose a base item from our extensive selection of weapons, armor, and pets. You can browse our current offerings on our website to find the perfect base item for your vision. But don't worry if you don't see exactly what you're looking for - our donation admins are happy to discuss creating a custom base item just for you.


Once you've chosen your base item, our donation admins will work with you to determine the final price, stats, and how to obtain your custom item in-game.  
'''Note''': Players cannot leave through the doors after they have entered. Teleporting is the only way to leave.  


And if you're feeling extra creative, we even offer the option to create a custom model for your gear.
The Alchemical Hydra has 4 phases. The Hydra has four phases, each one beginning upon hitting or going past each 25% health threshold. During these phases, in order to deal full damage, the player should lure the Hydra to the appropriate pool. Outside of pools, damage is capped at 7,500. Inside the pools, damage is capped at 30,000.  


To check what weapons are currently available in the store, click [https://redemptionrsps.com/store/category/11 here].
This can be increased by using the [[Alchemical Onyx Ring]] and/or the [[Alchemical Onyx Necklace]]. Each of these boost the damage cap by 5,000. When using these pieces of jewellery together, there is a set bonus of boosting the cap by 15,000.  


To check what armour is currently available in the store, click [https://redemptionrsps.com/store/category/12 here].
==Phase 1: Poison==
In this phase, the Hydra will be green. Lure it to the red chemical pool to deal full damage.


To check what pets are currently available in the store, click [https://redemptionrsps.com/store/category/15 here].
The Hydra may launch poison blobs. One of these blobs is guaranteed to hit the player. Blobs deal up to 7 damage, and standing in the pool will deal 12 poison damage per tick.  


'''<span style="color:red">Important Note</span>''':
Once the Hydra reaches 75% health and turns blue, run to the green pool to the north.  
Prior to a custom order being processed, you must purchase a base item and at least 1 custom option. You cannot create a custom by only purchasing the base item. [[Custom Credit Scrolls]] cannot be used until at least the base item and 1 custom option has been purchased.
</center>


|-|Stat Caps=
==Phase 2: Lightening==
<center>
Once in this phase, the Hydra will turn blue. Lure it to the green pool. During this phase, the Hydra will launch balls of electricity. If hit by this ball, it will bind the player and deal up to 20 damage.
To ensure that custom items do not get too overpowered, they have been limited to the following stats:
{| class="wikitable"
|-
! Type
! Cap
|-
! Attack Distance
| 15
|-
! Additional Hits
| 5
|-
! Healing Effects
| 5
|-
! Weapon Stats
| 75,000
|-
! Cape Stats
| 50,000
|-
! Boots
| 25,000
|-
! Armor Stats (Helm, Body, Legs)
| 25,000
|-
! Ring & Necklace Stats
| 25,000
|-
! Aura Stats
| 25,000
|-
! Tribrid Bonus
| 500%
|-
! Armour Tribrid Bonus
| 500%
|-
! Drop Rate Bonus
| 50%
|-
! Armour Drop Rate
| 75%
|-
! Pet Drop Rate
| 75%
|-
! Additional Hit Damage
| 60%
|-
! Pet Max Hit Boost
| 50%
|-
! Slayer Point Boost
| 5
|-
! Slayer Key Boost
| 5
|-
! XP Bonus
| 50%
|}


Once the Hydra reaches 50% health, it will turn red. Run west to the blue pool.


Offhands (shield slot) cannot have: </br>
==Phase 3: Flames==
-AoE </br>
Once in this phase, the Hydra will turn red. Lure it to the blue pool. During this phase, the Hydra may shoot a 5x5 layer of fire on each side of the player. Getting hit by the fire will deal up to 20 damage.
-Healing </br>
-Attack Speed </br>
-Sanguinesti Staff Healing </br>
-Additional Hits
</center>


|-|Base Item Prices=
It also may send a tracking fire. The player must walk to avoid the damage from this mechanic.
{{:Base Custom Prices}}


|-|Custom Add-on Prices=
Once the Hydra reaches 25% health, it will turn grey and move to the center of the room.
{{:Custom Add-on Prices}}


|-|Custom Credit Scrolls=
=Phase 4: Enraged==
{{:Custom Credit Scroll}}
During this phase, the Hydra will turn grey. There is no need to lure it to a certain pool now, as it will move to the center of the room. This phase is fairly simple compared to OSRS, as the mechanics are easily negated with the custom gear on Redemption.
</tabber>
 
=Equipment=
Please refer to the [[Gear Progression]] guide for equipment. Any attack style will work for the Alchemical Hydra]].

Revision as of 14:01, 26 March 2023

The Alchemical Hydra is an end-game boss.

To get there, the player must use the Teleport interface. This can be accessed by using ::bosses, or CTRL+X (CMD+X on Mac).

Fight Overview

The fight takes place in an instance and must be done solo. Items are not lost upon death, but damage and stat boosts will be lost.

Note: Players cannot leave through the doors after they have entered. Teleporting is the only way to leave.

The Alchemical Hydra has 4 phases. The Hydra has four phases, each one beginning upon hitting or going past each 25% health threshold. During these phases, in order to deal full damage, the player should lure the Hydra to the appropriate pool. Outside of pools, damage is capped at 7,500. Inside the pools, damage is capped at 30,000.

This can be increased by using the Alchemical Onyx Ring and/or the Alchemical Onyx Necklace. Each of these boost the damage cap by 5,000. When using these pieces of jewellery together, there is a set bonus of boosting the cap by 15,000.

Phase 1: Poison

In this phase, the Hydra will be green. Lure it to the red chemical pool to deal full damage.

The Hydra may launch poison blobs. One of these blobs is guaranteed to hit the player. Blobs deal up to 7 damage, and standing in the pool will deal 12 poison damage per tick.

Once the Hydra reaches 75% health and turns blue, run to the green pool to the north.

Phase 2: Lightening

Once in this phase, the Hydra will turn blue. Lure it to the green pool. During this phase, the Hydra will launch balls of electricity. If hit by this ball, it will bind the player and deal up to 20 damage.

Once the Hydra reaches 50% health, it will turn red. Run west to the blue pool.

Phase 3: Flames

Once in this phase, the Hydra will turn red. Lure it to the blue pool. During this phase, the Hydra may shoot a 5x5 layer of fire on each side of the player. Getting hit by the fire will deal up to 20 damage.

It also may send a tracking fire. The player must walk to avoid the damage from this mechanic.

Once the Hydra reaches 25% health, it will turn grey and move to the center of the room.

Phase 4: Enraged=

During this phase, the Hydra will turn grey. There is no need to lure it to a certain pool now, as it will move to the center of the room. This phase is fairly simple compared to OSRS, as the mechanics are easily negated with the custom gear on Redemption.

Equipment

Please refer to the Gear Progression guide for equipment. Any attack style will work for the Alchemical Hydra]].