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| | [[2x Damage Card]] || [[2.5x Damage Card]] || [[5x Damage Card]] || [[Summer Cocktail Damage]] | | | [[2x Damage Card]] || [[2.5x Damage Card]] || [[5x Damage Card]] || [[Summer Cocktail Damage]] |
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| | ! colspan="4" | Tribrid % Boosts |
| | |- |
| | | colspan="4" | [[Potion of Suffering]] |
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| ! colspan="4" | Boosters are listed from least to most effective | | ! colspan="4" | Boosters are listed from least to most effective |
Revision as of 19:52, 1 October 2023
Boosting damage is an important aspect of combat on Redemption. There are several different methods to boost the player's damage and this guide will give more insight in to that. Do note that these methods are not exhaustive and there are many methods to increase damage dealt. This guide is a brief overview on how to ensure damage is being optimally dealt.
Players that have obtained the Sponsor rank or higher may use the ::boost command to receive a 20 minute damage multiplier.
ELO is a stat and damage multiplier system that increases the bonuses from a player's equipped gear. Players can increase or maintain their ELO through voting, ELO boosters, and rank-based benefits.
ELO affects all equipable slots, but it does not increase luck or Drop Rate bonuses from equipment.
To access your daily ELO bonus, redeem 3 vote codes. Once completed, the vote requirement resets 24 hours after completion, not at server reset.
To begin earning your ELO bonus, players must redeem 3 vote codes. Once voting for the day is completed, the player earns a 1% stat multiplier.
The vote requirement resets 24 hours after completion. For example, if voting is completed at noon on Monday, the ELO vote requirement will reset at noon on Tuesday. This cooldown is separate from server reset time and can only be completed once every 24 hours.
Voting
Daily ELO Progress
Redeem 3 vote codes to earn your daily ELO increase.
Boosters
ELO Booster Items
Players may purchase ELO boosters from the Redemption Store. Each booster provides a 5% (0.05) ELO increase when consumed.
Example: If a player has 100% ELO, the stats from equipped gear are doubled. A Staff of Awakening with 17,500 Magic Attack would become 35,000 Magic Attack, and 42,114 Mage Strength would become 84,228 Mage Strength.
ELO may decay if the player does not meet the ELO requirement after a certain inactivity period. Higher ranks have slower decay or no decay at all.
Players may purchase ELO Protection scrolls to prevent ELO loss for one, three, or seven additional days.
Each rank has a maximum ELO cap. Higher ranks can reach a higher multiplier.
The Enchantment system allows players to enhance gear by adding enchantment levels to items with stats. Each enchantment level increases the item's base stats by 1% per level.
Enchantments are one of the most important long-term gear enhancement systems in Redemption and can provide a major increase to an item's power as it is leveled.
Enchantments affect the base stats of the weapon or item. They do not affect stats boosted by ELO.
To view an item's stats with enchantment levels applied, use the Equipment Viewer.
Stat Scaling
1% Per Level
Each enchantment level gives the item a 1% bonus to its base stats.
Example
Level 100 = 2x Stats
An item with +100 enchantment receives +100% base stats, making it effectively 2x its normal stats.
Eligible Items
Items With Stats
Any item with stats is eligible for enchantment.
Account-Locked Enchantments
Enchantments are account-locked. This means enchantment progress belongs to the player account, not simply the physical item being traded.
Trading Enchanted Items
If an enchanted item is traded to another player, it will reset to level 0 for the buyer.
Buying The Item Again
If a player sells an enchanted item and later purchases another copy, the new item retains the player's previously achieved enchantment level.
Enchantment Stone Progression
Players commonly progress through different enchantment stones as the item's enchantment level increases. Current enchantment progression can reach up to level 160.
Common Equipment Upgrade Progression
Failure Chance and Item Safety
Risk of Destruction
Enchanting items with both Enchantment Stones and High-Grade Enchantment Stones carries a 1% risk of destroying the item.
Protected Stones
Using other protected stones will prevent the item from being destroyed during the enchantment attempt.
Stone Behavior Notes
| Stone Type
|
Behavior
|
| Perfect, Dream, and Eternal Stones
|
Can fail, but will not destroy the item.
|
| Dream (e) and Supreme Stones
|
Will not fail and will not destroy the item.
|
| Eternal Enchantment Stone
|
Has a 50% chance to reach level 75 and a 25% chance to reach level 100.
|
Gems are special items that can be added to gear to increase equipment power. They are created and upgraded through the Salvage and Crafting skills and can provide damage, tribrid damage, or drop rate bonuses depending on the gem type.
Gems are an important long-term gear enhancement system because they allow players to improve their equipment beyond the item's normal stats.
All gems give 1% per tier. For example, a tier 1 gem gives 1% increased damage or drop rate, while a tier 25 gem gives 25%.
Damage Gems
Single Combat Style
Increase melee, magic, or ranged damage depending on the gem type.
Tribrid Gems
All Combat Styles
Boost damage for melee, magic, and ranged together.
Drop Rate Gems
Loot Chance
Increase the player's chance of receiving loot from enemies.
Each gem tier gives 1% of its listed bonus, up to 25% at tier 25.
Gems can be upgraded into higher tiers to increase their bonus. Higher-tier gems provide stronger equipment boosts.
Gem Upgrades
To upgrade Single Combat Gems, you need 2 of the previous tier gems and the required amount of Salvage Fragments.
Single Combat Style Gem Requirements
| Tier |
Gems Required |
Salvage Fragments Required
|
| T2 |
2x T1 |
5 Fragments
|
| T3 |
2x T2 |
10 Fragments
|
| T4 |
2x T3 |
15 Fragments
|
| T5 |
2x T4 |
20 Fragments
|
| T6 |
2x T5 |
25 Fragments
|
| T7 |
2x T6 |
50 Fragments
|
| T8 |
2x T7 |
75 Fragments
|
| T9 |
2x T8 |
100 Fragments
|
| T10 |
2x T9 |
200 Fragments
|
| T11 |
2x T10 |
300 Fragments
|
| T12 |
2x T11 |
400 Fragments
|
| T13 |
2x T12 |
500 Fragments
|
To upgrade Tribrid Damage Gems, you need each Single Combat Style Gem fragment and the gem.
Tribrid Gem Upgrade Requirements
| Gem |
Crafting Level Required |
Gem Fragments Required |
Gem |
Crafting Level Required |
Gem Fragments Required |
Gem |
Crafting Level Required |
Gem Fragments Required
|
| T1 -> T2 |
1 |
1,000 of each type of fragment |
T10 -> T11 |
100 |
10,000 of each type of fragment |
T19 -> T20 |
150 |
19,000 of each type of fragment
|
| T2 -> T3 |
20 |
2,000 of each type of fragment |
T11 -> T12 |
110 |
11,000 of each type of fragment |
T20 -> T21 |
150 |
20,000 of each type of fragment
|
| T3 -> T4 |
30 |
3,000 of each type of fragment |
T12 -> T13 |
120 |
12,000 of each type of fragment |
T21 -> T22 |
150 |
21,000 of each type of fragment
|
| T4 -> T5 |
40 |
4,000 of each type of fragment |
T13 -> T14 |
130 |
13,000 of each type of fragment |
T22 -> T23 |
150 |
22,000 of each type of fragment
|
| T5 -> T6 |
50 |
5,000 of each type of fragment |
T14 -> T15 |
140 |
14,000 of each type of fragment |
T23 -> T24 |
150 |
23,000 of each type of fragment
|
| T6 -> T7 |
60 |
6,000 of each type of fragment |
T15 -> T16 |
150 |
15,000 of each type of fragment |
T24 -> T25 |
150 |
24,000 of each type of fragment
|
| T7 -> T8 |
70 |
7,000 of each type of fragment |
T16 -> T17 |
150 |
16,000 of each type of fragment
|
| T8 -> T9 |
80 |
8,000 of each type of fragment |
T17 -> T18 |
150 |
17,000 of each type of fragment
|
| T9 -> T10 |
90 |
9,000 of each type of fragment |
T18 -> T19 |
150 |
18,000 of each type of fragment
|
To upgrade Drop Rate gems, you need Drop Rate Gem fragments and the gem.
Drop Rate Gem Upgrade Requirements
| Gem Tier |
Crafting Level Required |
Fragments Required
|
| T1 |
1 |
5 Fragments
|
| T2 |
20 |
10 Fragments
|
| T3 |
30 |
20 Fragments
|
| T4 |
40 |
40 Fragments
|
| T5 |
50 |
80 Fragments
|
| T6 |
60 |
160 Fragments
|
| T7 |
70 |
320 Fragments
|
| T8 |
80 |
640 Fragments
|
| T9 |
90 |
1,280 Fragments
|
| T10 |
100 |
2,560 Fragments
|
| T11 |
110 |
5,120 Fragments
|
| T12 |
120 |
10,240 Fragments
|
| T13 |
130 |
20,480 Fragments
|
Gems are added to gear through the Blacksmith's Gem Socketing interface. Players must first unlock gem slots on their gear using Salvage Fragments.
Socketing Steps
| Step
|
Description
|
| Gather Salvage Fragments
|
Collect Salvage Fragments.
|
| Open Gem Socketing
|
Place your gear into the Blacksmith's Gem Socketing interface.
|
| Unlock Gem Slots
|
Use Salvage Fragments to unlock gem slots on your gear.
|
| Choose Gem
|
Select the gem from your inventory and add it to your gear.
|
| View Gems in Gear
|
Use the View-all feature on the Blacksmith to see all gems currently socketed in your gear.
|
Damage Gem Slot Costs
| Slot
|
Fragments Required
|
| 1
|
150 fragments
|
| 2
|
400 fragments
|
| 3
|
1,000 fragments
|
Utility Gem Slot Costs
| Slot
|
Fragments Required
|
| 1
|
25,000 fragments
|
| 2
|
50,000 fragments
|
| 3
|
100,000 fragments
|
Gems can be removed from gear using a Gem Removal Tool from the Salvage Shop at the Blacksmith's Gem Socketing interface. A higher Salvage level increases your chance of saving the gem during removal.
Salvage Level Save Chance
| Salvage Level
|
Save Chance Increase
|
| 99
|
10%
|
| 120
|
15%
|
| 150
|
30%
|
Pets are important for damage boosting. Several pets add tribrid damage boosts, damage multipliers, and additional hitsplats.
These hitsplats are the same amount as the player's base hits. For example, if the player has a 4-hit weapon, they will have an additional 4 hitsplats. These hitsplats also stack with any other additional hits (ex: a pet and a book will allow for up to 15 hitsplats).
Karma Books offer additional hitsplats. These hitsplats are the same amount as the player's base hits. For example, if the player has a 4-hit weapon, they will have an additional 4 hitsplats. These hitsplats also stack with any other additional hits (ex: a pet and a book will allow for up to 15 hitsplats).
Karma Books
Book of Heaven/Hell (V)(u)
The Book of Hell and Book of Heaven are Karma Rewards that give an additional hit. Below is an example of a fully created Karma Book.
- 150% of damage dealt as an extra hit.
- 50% Tribrid boost
- 1 in 10 chance to 5x Damage
Book of The Creator
The Book of The Creator is an upgraded version of the Book of Heaven/Hell. This book also offers the player stats on top of an additional hit.
- The Book of Creator (II) gives a 1/10 chance to deal 5x damage.
| Rank Required |
Prayer Name |
Effect
|
| Donator |
Justice |
Increases your Attack and Strength by 15% and Defence by 5%
|
| Donator |
Legendary |
Increases your Range by 15% and Defence by 5%
|
| Donator |
Supreme |
Increases your Magic by 15% and Defence by 5%
|
| Sponsor |
Fury |
1 in 50 chance of doing 2x max hit
|
| Executive |
Cyclone |
1 in 10 chance of doing 2x max hit
|
| Platinum |
Vortex |
1 in 10 chance of doing 5x max hit
|
| Platinum |
Sharp Eyes |
Boosts your ranged attacks damage by 35%
|
| Platinum |
Infinity |
Boosts your mage attacks damage by 35%
|
| Platinum |
Unmanaged Anger |
Boosts your melee attacks damage by 35%
|
| Diamond |
Inner Power |
Increases damage (mage, range, and melee) by 50%
|
| Diamond |
Vanquish |
1 in 10 change to do 6x damage
|