| Wave 1 Boss info | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Name of Boss | Hitpoints | Specialities | Extra Information | ||||||
| Tekton | 12,000,000 | Can only be damaged with Melee | When he is at his anvil, do not attack ! | ||||||
| Ice Demon | 4,500,000 | Weak to Magic and Melee | Attack will only start when the braziers are lit and his shield depletes. Wood is chopped in the beginning of the room. Tinderbox and Hatchet can be found near the trees. | ||||||
| Lizardman Shaman (x3) | 8,000,000 each (24M total) | Attacks with Ranged and Melee | Weakness to Ranged attacks | ||||||
| Vanguards (x3) | 7,500,000 each (22.5M total) | Need the 3 attack styles to complete this room. | Damage dealt must be balanced -> When one or 2 have more HP lost than the others (+40%), they heal to their full health. If a swirling mass circles around you, you've dealt too much damage to one kind. | ||||||
| Vespula | 10,000,000 | Attacks with Ranged and Melee | When 20% health remains, he needs to be finished with Melee. Advance by killing the Abyssal portal in the back of the room. | ||||||
| Vasa Nistirio | 12,000,000 | Attacks with Magic and Ranged | Weaknesses are Ranged or Melee (Crush). Destroy the crystals around him or he heals. | ||||||
| Skeletal Mystics | 10,000,000 | Attacks with Magic and Melee | N/A | ||||||
| Small Mutadile | 8,000,000 each (24M total) | Attacks with Ranged and Melee | Weakness to Melee attacks | ||||||
| Underwater Mutadile | 15,000,000 each | Attacks with Magic and Melee | Weakness is Magic and Ranged. By chopping down the meat tree, he can no longer heal. | ||||||
| The Great Olm | Phase 1 & 2: 12M Hp per hand Phase 3 (Final): 12.5M Hp Per hand & 50M Hp on The Great Olm himself. |
Full information can be found here | You need Magic & Melee to defeat Olm | ||||||
User:Iron Heph/Sandbox: Difference between revisions
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>Iron Heph No edit summary |
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<tabber> | <tabber> | ||
Bosses= | |||
{| class="wikitable dropstable rdtable" style="text-align:center" cellpadding="2" cellspacing="0" data-expandtext="show" data-collapsetext="hide" | {| class="wikitable dropstable rdtable" style="text-align:center" cellpadding="2" cellspacing="0" data-expandtext="show" data-collapsetext="hide" | ||
| Line 19: | Line 19: | ||
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Can only be damaged with Melee | | scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Can only be damaged with Melee | ||
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|When he is at his anvil, do not attack ! | | scope="col" style="text-align:center;" style="border-bottom:1px solid white"|When he is at his anvil, do not attack ! | ||
|- | |- | ||
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Ice Demon | | scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Ice Demon | ||
| Line 37: | Line 24: | ||
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Weak to Magic and Melee | | scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Weak to Magic and Melee | ||
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Attack will only start when the braziers are lit and his shield depletes. <br> Wood is chopped in the beginning of the room. <br> Tinderbox and Hatchet can be found near the trees. | | scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Attack will only start when the braziers are lit and his shield depletes. <br> Wood is chopped in the beginning of the room. <br> Tinderbox and Hatchet can be found near the trees. | ||
|- | |- | ||
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Lizardman Shaman (x3) | | scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Lizardman Shaman (x3) | ||
| Line 54: | Line 29: | ||
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Attacks with Ranged and Melee | | scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Attacks with Ranged and Melee | ||
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Weakness to Ranged attacks | | scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Weakness to Ranged attacks | ||
|- | |- | ||
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Vanguards (x3) | | scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Vanguards (x3) | ||
| Line 71: | Line 34: | ||
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Need the 3 attack styles to complete this room. | | scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Need the 3 attack styles to complete this room. | ||
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Damage dealt must be balanced -> When one or 2 have more HP lost than the others (+40%), they heal to their full health. <br> If a swirling mass circles around you, you've dealt too much damage to one kind. | | scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Damage dealt must be balanced -> When one or 2 have more HP lost than the others (+40%), they heal to their full health. <br> If a swirling mass circles around you, you've dealt too much damage to one kind. | ||
|- | |- | ||
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Vespula | | scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Vespula | ||
| Line 88: | Line 39: | ||
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Attacks with Ranged and Melee | | scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Attacks with Ranged and Melee | ||
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|When 20% health remains, he needs to be finished with Melee. <br> Advance by killing the Abyssal portal in the back of the room. | | scope="col" style="text-align:center;" style="border-bottom:1px solid white"|When 20% health remains, he needs to be finished with Melee. <br> Advance by killing the Abyssal portal in the back of the room. | ||
|- | |- | ||
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Vasa Nistirio | | scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Vasa Nistirio | ||
| Line 109: | Line 44: | ||
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Attacks with Magic and Ranged | | scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Attacks with Magic and Ranged | ||
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Weaknesses are Ranged or Melee (Crush). <br> Destroy the crystals around him or he heals. | | scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Weaknesses are Ranged or Melee (Crush). <br> Destroy the crystals around him or he heals. | ||
|- | |- | ||
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Skeletal Mystics | | scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Skeletal Mystics | ||
| Line 127: | Line 49: | ||
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Attacks with Magic and Melee | | scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Attacks with Magic and Melee | ||
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|N/A | | scope="col" style="text-align:center;" style="border-bottom:1px solid white"|N/A | ||
|- | |- | ||
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Small Mutadile | | scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Small Mutadile | ||
| Line 144: | Line 54: | ||
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Attacks with Ranged and Melee | | scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Attacks with Ranged and Melee | ||
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Weakness to Melee attacks | | scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Weakness to Melee attacks | ||
|- | |- | ||
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Underwater Mutadile | | scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Underwater Mutadile | ||
| Line 161: | Line 59: | ||
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Attacks with Magic and Melee | | scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Attacks with Magic and Melee | ||
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Weakness is Magic and Ranged. <br> By chopping down the meat tree, he can no longer heal. | | scope="col" style="text-align:center;" style="border-bottom:1px solid white"|Weakness is Magic and Ranged. <br> By chopping down the meat tree, he can no longer heal. | ||
|- | |- | ||
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|The Great Olm | | scope="col" style="text-align:center;" style="border-bottom:1px solid white"|The Great Olm | ||
| Line 179: | Line 65: | ||
| scope="col" style="text-align:center;" style="border-bottom:1px solid white"|You need Magic & Melee to defeat Olm | | scope="col" style="text-align:center;" style="border-bottom:1px solid white"|You need Magic & Melee to defeat Olm | ||
|} | |} | ||
|-|Puzzle Rooms= | |||
|-|Additional Information= | |||
</tabber> | </tabber> | ||
Revision as of 13:43, 27 July 2021
The Yu-Gi-Oh Raid is a "Duel arena" located using the Npc next to Battle Pet Master Pete found east of Home.
Bosses
Upon Death
If players die within the raid, they are placed outside the fighting area, and can only proceed if other team members succeed in completing the current challenge. If the entire team is killed, players will lose all progress and would be kicked out of the raid to try again.
Rewards
Item Quantity Rarity
DSCoin 10,000−100,000 Always
Millennium Key 1 1-10
Gold DS Coin 10−50 1-3.000
Dream Range Helmet 1 1-3.000
Dream Range Body 1 1-3.000
Dream Range Legs 1 1-3.000
Dream Mage Helmet 1 1-3.000
Dream Mage Body 1 1-3.000
Dream Mage Legs 1 1-3.000
Dream Helm 1 1-3.000
Dream Body 1 1-3.000
Dream Legs 1 1-3.000
Berserker lvl 3 1 1-3.000
Augury lvl 3 1 1-3.000
Mystic lvl 3 1 1-3.000
Platinum Skin 1 1-3.000
Fortune lvl 3 1 1-3.000
Fortunate lvl 3 1 1-3.000
Winged Kuriboh Pet 1 1-15.000
Barrel Dragon Pet 1 1-15.000
Dark Eyes Illusionist Pet 1 1-15.000
Time Wizard Pet 1 1-15.000
Item Quantity Rarity
DSCoin 100,000−500,000 Always
Millennium Key 1 Always
Millennium Key 2 1-20
Gold DS Coin 10−50 1-1.000
Dream Range Helmet 1 1-1.000
Dream Range Body 1 1-1.000
Dream Range Legs 1 1-1.000
Dream Mage Helmet 1 1-1.000
Dream Mage Body 1 1-1.000
Dream Mage Legs 1 1-1.000
Dream Helm 1 1-1.000
Dream Body 1 1-1.000
Dream Legs 1 1-1.000
Berserker lvl 3 1 1-1.000
Augury lvl 3 1 1-1.000
Mystic lvl 3 1 1-1.000
Platinum Skin 1 1-1.000
Fortune lvl 3 1 1-1.000
Fortunate lvl 3 1 1-1.000
Winged Kuriboh Pet 1 1-8.000
Barrel Dragon Pet 1 1-8.000
Dark Eyes Illusionist Pet 1 1-8.000
Time Wizard Pet 1 1-8.000
Item Quantity Rarity
Gold DS Coin 1 Always
Millennium Key 3 Always
Millennium Key 5 1-25
Gold DS Coin 10−50 1-500
Dream Range Helmet 1 1-500
Dream Range Body 1 1-500
Dream Range Legs 1 1-500
Dream Mage Helmet 1 1-500
Dream Mage Body 1 1-500
Dream Mage Legs 1 1-500
Dream Helm 1 1-500
Dream Body 1 1-500
Dream Legs 1 1-500
Berserker lvl 3 1 1-500
Augury lvl 3 1 1-500
Mystic lvl 3 1 1-500
Platinum Skin 1 1-500
Fortune lvl 3 1 1-500
Fortunate lvl 3 1 1-500
Winged Kuriboh Pet 1 1-5.000
Barrel Dragon Pet 1 1-5.000
Dark Eyes Illusionist Pet 1 1-5.000
Time Wizard Pet 1 1-5.000
Dark Magician Girl Pet 1 1-5.000
Blue Eyes White Dragon Pet 1 1-5.000
Millennium Hat 1 1-5.000
Millennium Robe Top 1 1-5.000
Millennium Robe Bottom 1 1-5.000
Millennium Rod 1 1-5.000